Red Herring Club

Escape the Ahti

The submarine Ahti lies crippled on the floor of the Gulf of Finland. You have 50 minutes of air and six locks between you and the surface.

  • 2–8 players
  • Phones only
  • 50 minutes of air

Pay by card through Stripe. Your game link appears right after payment and is also sent to your email.

Tämä peli suomeksi

The lobby: everyone picks a station
The lobby: everyone picks a station

Every player runs a station: Captain, Engineer, Navigator and, in bigger groups, the Radio Officer and the Helmsman. Each screen shows different gauges, charts and orders, and no one can open a lock alone.

You can't show your screen to anyone. Information only travels by talking, and that's where the escape-room buzz comes from: one reads the gauge, one searches the chart, one puts the pieces together.

  • Six different locks: a blackout, a sonar contact, a pressure problem, a minefield, a radio message and the hatch
  • 6–8 players: two crews race through the same locks
  • Hints for every lock if your group gets stuck
  • Phones only, no shared screen needed

At a glance

Players
2–8 players
You need
Phones only
Time
50 minutes of air
Language
English
Price
€9.90 per group
Link
Works for 30 days, on up to 8 phones

How it works

  1. Buy the game

    Pay by card. Your game link appears on screen straight away and arrives by email.

  2. Share the link

    Send the link to your group or show the QR code. Everyone opens it on their own phone.

  3. Play and talk

    Everyone takes a seat and the game begins. Every screen shows different clues, so the locks only open when you talk.

Screenshots

A station: only you can see this
A station: only you can see this
The race: two crews on the same locks
The race: two crews on the same locks

FAQ

What happens if the air runs out?

The gauge switches to reserve, and you can still play to the end.

Does it work with two players?

Yes. With two players, each of you runs more than one station, so there is more to read.

Do we need an app or an account?

No. The game runs in the phone's browser. Nobody has to download anything or sign up.

How many phones can we use on one purchase?

One purchase is for one group of 2 to 8 players, and the link works on up to eight phones. A bigger group splits up, and each group needs its own purchase.

How long does the link work?

For 30 days after purchase. You can play as many times as you like during that time.

Do we need internet?

Yes, every phone needs a connection. If a phone loses it for a moment, it keeps playing on its own, and codes bring it back to the same point as the others.

I lost my link. What now?

Request it again on the "Lost your game link?" page. We only ever send it to the email address used for the purchase.

Can I cancel my purchase?

The game link is delivered right after payment. At checkout you ask for immediate delivery and confirm that your 14-day right of withdrawal ends once the link has been delivered. If the game doesn't work as described, contact us. This does not affect your rights if something is wrong with the game.

What will show on my card statement?

The charge appears as REDHERRINGCLUB, the name of the seller's shop: Red Herring Club.